Action Game | Multiplayer | Game Design | Concept Art | 2D Animation | Unity
Overview
DAG-NA (translation: raw/moving fish) is a fast-paced 2-player PvP game set in a high-end Japanese restaurant, where the battle between chef and sushi determines who comes out on top before opening time.
One player controls living sushi attempting to escape through a Frogger-style conveyor belt, dodging knives, kitchen tools, and other obstacles along the way. Meanwhile, the other player takes on the role of the chef, using various tactics to block the sushi’s escape and keep them on the menu until the timer runs out.
One player controls living sushi attempting to escape through a Frogger-style conveyor belt, dodging knives, kitchen tools, and other obstacles along the way. Meanwhile, the other player takes on the role of the chef, using various tactics to block the sushi’s escape and keep them on the menu until the timer runs out.
My Role
Character concept & design – developed initial sketches and visual direction for the sushi and chef characters.
Frame-by-frame & Cut-out character animation – created dynamic, expressive animations that brought the sushi to life.
Start & ending screens concept art & animation – designed and animated the game’s opening and ending sequences to enhance the storytelling.
Frame-by-frame & Cut-out character animation – created dynamic, expressive animations that brought the sushi to life.
Start & ending screens concept art & animation – designed and animated the game’s opening and ending sequences to enhance the storytelling.





Project Breakdown
Ending Screens Sketches


Early Character Design



Sushi Characters Animation
Screens Animations
Main Gameplay Composition

